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// Copyright 2016 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.

use io;
use rand::Rng;

// FIXME: Use rand:
pub struct OsRng {
    state: [u64; 2]
}

impl OsRng {
    /// Create a new `OsRng`.
    pub fn new() -> io::Result<OsRng> {
        Ok(OsRng {
            state: [0xBADF00D1, 0xDEADBEEF]
        })
    }
}

impl Rng for OsRng {
    fn next_u32(&mut self) -> u32 {
        self.next_u64() as u32
    }
    fn next_u64(&mut self) -> u64 {
        // Store the first and second part.
        let mut x = self.state[0];
        let y = self.state[1];

        // Put the second part into the first slot.
        self.state[0] = y;
        // Twist the first slot.
        x ^= x << 23;
        // Update the second slot.
        self.state[1] = x ^ y ^ (x >> 17) ^ (y >> 26);

        // Generate the final integer.
        self.state[1].wrapping_add(y)

    }
    fn fill_bytes(&mut self, buf: &mut [u8]) {
        for chunk in buf.chunks_mut(8) {
            let mut rand: u64 = self.next_u64();
            for b in chunk.iter_mut() {
                *b = rand as u8;
                rand = rand >> 8;
            }
        }
    }
}