Struct rustc_data_structures::graph::implementation::Graph [−][src]
pub struct Graph<N, E> { nodes: SnapshotVec<Node<N>>, edges: SnapshotVec<Edge<E>>, }
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Fields
nodes: SnapshotVec<Node<N>>
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edges: SnapshotVec<Edge<E>>
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Methods
impl<N: Debug, E: Debug> Graph<N, E>
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impl<N: Debug, E: Debug> Graph<N, E>
pub fn new() -> Graph<N, E>
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pub fn new() -> Graph<N, E>
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pub fn with_capacity(nodes: usize, edges: usize) -> Graph<N, E>
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pub fn with_capacity(nodes: usize, edges: usize) -> Graph<N, E>
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pub fn all_nodes(&self) -> &[Node<N>]
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pub fn all_nodes(&self) -> &[Node<N>]
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pub fn len_nodes(&self) -> usize
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pub fn len_nodes(&self) -> usize
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pub fn all_edges(&self) -> &[Edge<E>]
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pub fn all_edges(&self) -> &[Edge<E>]
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pub fn len_edges(&self) -> usize
[src]
pub fn len_edges(&self) -> usize
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pub fn next_node_index(&self) -> NodeIndex
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pub fn next_node_index(&self) -> NodeIndex
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pub fn add_node(&mut self, data: N) -> NodeIndex
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pub fn add_node(&mut self, data: N) -> NodeIndex
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ⓘImportant traits for &'a mut Wpub fn mut_node_data(&mut self, idx: NodeIndex) -> &mut N
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pub fn mut_node_data(&mut self, idx: NodeIndex) -> &mut N
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ⓘImportant traits for &'a mut Wpub fn node_data(&self, idx: NodeIndex) -> &N
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pub fn node_data(&self, idx: NodeIndex) -> &N
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pub fn node(&self, idx: NodeIndex) -> &Node<N>
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pub fn node(&self, idx: NodeIndex) -> &Node<N>
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pub fn next_edge_index(&self) -> EdgeIndex
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pub fn next_edge_index(&self) -> EdgeIndex
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pub fn add_edge(
&mut self,
source: NodeIndex,
target: NodeIndex,
data: E
) -> EdgeIndex
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pub fn add_edge(
&mut self,
source: NodeIndex,
target: NodeIndex,
data: E
) -> EdgeIndex
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pub fn edge(&self, idx: EdgeIndex) -> &Edge<E>
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pub fn edge(&self, idx: EdgeIndex) -> &Edge<E>
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pub fn enumerated_nodes(&self) ->
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pub fn enumerated_nodes(&self) ->
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pub fn enumerated_edges(&self) ->
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pub fn enumerated_edges(&self) ->
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pub fn each_node<'a>(
&'a self,
f: impl FnMut(NodeIndex, &'a Node<N>) -> bool
) -> bool
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pub fn each_node<'a>(
&'a self,
f: impl FnMut(NodeIndex, &'a Node<N>) -> bool
) -> bool
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Iterates over all edges defined in the graph.
pub fn each_edge<'a>(
&'a self,
f: impl FnMut(EdgeIndex, &'a Edge<E>) -> bool
) -> bool
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pub fn each_edge<'a>(
&'a self,
f: impl FnMut(EdgeIndex, &'a Edge<E>) -> bool
) -> bool
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Iterates over all edges defined in the graph
ⓘImportant traits for AdjacentEdges<'g, N, E>pub fn outgoing_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E>
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pub fn outgoing_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E>
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ⓘImportant traits for AdjacentEdges<'g, N, E>pub fn incoming_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E>
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pub fn incoming_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E>
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ⓘImportant traits for AdjacentEdges<'g, N, E>pub fn adjacent_edges(
&self,
source: NodeIndex,
direction: Direction
) -> AdjacentEdges<N, E>
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pub fn adjacent_edges(
&self,
source: NodeIndex,
direction: Direction
) -> AdjacentEdges<N, E>
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pub fn successor_nodes<'a>(&'a self, source: NodeIndex) -> <'a>
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pub fn successor_nodes<'a>(&'a self, source: NodeIndex) -> <'a>
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pub fn predecessor_nodes<'a>(&'a self, target: NodeIndex) -> <'a>
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pub fn predecessor_nodes<'a>(&'a self, target: NodeIndex) -> <'a>
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ⓘImportant traits for DepthFirstTraversal<'g, N, E>pub fn depth_traverse<'a>(
&'a self,
start: NodeIndex,
direction: Direction
) -> DepthFirstTraversal<'a, N, E>
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pub fn depth_traverse<'a>(
&'a self,
start: NodeIndex,
direction: Direction
) -> DepthFirstTraversal<'a, N, E>
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pub fn nodes_in_postorder<'a>(
&'a self,
direction: Direction,
entry_node: NodeIndex
) -> Vec<NodeIndex>
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pub fn nodes_in_postorder<'a>(
&'a self,
direction: Direction,
entry_node: NodeIndex
) -> Vec<NodeIndex>
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